IoT Assisted Virtual Communication on Augmented Reality
Keywords:
Virtual Reality and Augmented, Internet of Things, Tactile Internet, 5GAbstract
Despite substantial advancements, the majority of augmented currently and virtual reality (AR/VR) applications are geared for the local and the person. Users will eventually be able to interact digitally over very long distances thanks to interconnected AR/VR, but this aim is still far off. The key barrier preventing current technology the strict end-to-end latency policy used for these apps states those other unfavorable things In order to provide immersive interconnected AR/VR and progress AR/VR, significant improvements in 5G ultra are required. In this paper, we discuss the technical challenges in creating networked AR/VR apps that combines tactile IoT technologies WITH 5G URLLC. This will enable the next wave of networked. Apps will be able to understand the context of the user and the surrounding environment. This will allow the application logic to be modified to better support interactions with the virtual environment that are as realistic as possible. We describe possible use cases and the necessary technological foundations. We discuss the current state of each of them as well as the challenges before the ideal of distant AR/VR engagement can be realized, these issues need to be resolved.