Create Computer Learning Games Taking Into Account the Psychophysiological Characteristics of the User
Keywords:
Internet technology, computer games, psychological requirements, motivation, professional developmentAbstract
The functional and psychophysiological capabilities of students must be taken into account in the formation of students' independent learning skills and competencies based on the use of computer learning games. The desire of educators to cover as much information as possible on the basis of computer-based learning games can lead to over-exhaustion of the student.