Didactic Games to Increase Student Activity the Place of Technology
Keywords:
Intellectual, aesthetic, didactic, role, technology, constructive, functionalAbstract
The goal of didactic game technology is to increase student activity. They are crucial in discovering and enhancing the practical application of the student's creative potential. Intellectual, active, and mixed games are the three basic categories of didactic games. Participants can improve their mental, physical, psychological, ethical, verbal, employment, labor, and other skills by playing these games.